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On Wednesday we completed excavation for the 2012 season. The AlDf-30 site proved to be far more complex than we had anticipated. In addition to two superimposed dwellings floors, we encountered an enigmatic depression in the subsoil which incorporated a robust boulder and cobble feature. To our knowledge, there are few analogous structures in the known archaeological literature from the Maritime Peninsula – a fascinating puzzle to end our fieldwork at Port Joli!

We have formulated several hypotheses about what it could be, but it would be premature to make any firm determination before further analysis. We will analyze all of the data we’ve collected in the lab, including a careful study of the artifact patterning within the feature, before making an interpretation about its function. In the meantime, we have found it very useful to visualize the structure in 3D to understand its overall shape and the internal arrangement and orientation of the rock feature. Below, I’ve uploaded a video of the 3D model we have created. Similar to previous posts, this 3D model was compiled using 123D Catch, and was created from over 60 high resolution digital photographs of the feature.

One of the primary aims of the E’se’get Archaeology Project is to understand the economic and spiritual relationships between ancient Mi’kmaq and the other animals that inhabited the South Shore ecosystem. Shell middens are perfect archaeological deposits to explore these relationships because the calcium carbonate in bivalve shells leaches into Nova Scotia’s normally acidic soils, preserving vertebrate remains in excellent condition.

A Port Joli shell midden. These deposits preserve bone in Nova Scotia’s destructive acidic soils.

For several years I have been working with colleagues at Idaho State University to produce an online vertebrate reference collection to aid in the identification of animal bones from archaeological sites. VZAP replicates all of the  functionality of a real vertebrate reference collection by providing high resolution 2D images and 3D models of the skeletons of northern fish, bird, and mammal species.  The website is designed to provide an aid to researchers with incomplete collections or who are in field situations where reference collections are not available. We have been using VZAP to make some preliminary identifications of the animal bones coming from the middens; these identifications assists us with selecting bone for dating purposes (terrestrial mammal bone often gives more accurate radiocarbon dates) and aids our ongoing assessment and interpretation of site function and seasonality in the field.

An intact mammal bone recovered from a Port Joli shell midden. I have a good idea that it is a carpal (wrist bone) from an ungulate (hoofed animal), but I need to compare it to the bones of multiple taxa to identify the species.

 

A screen capture of the VZAP image wall. VZAP allows for comparison of the same bone element from multiple species simultaneously. Here the left radial carpal (a wrist bone) of caribou (Rangifer tarandus) and Moose (Alces alces) are being compared. While both are similar, the bone on the right (caribou) appears to be the best morphological match for the archaeological specimen.

A screen capture of the lateral view of a 3D model of a caribou radial carpal. It compares well with the archaeological bone, though it is the opposite side (i.e. left versus right). It also has some minor morphological differences, probably because the model is from a different population of caribou (resident Nova Scotia caribou were a woodland subspecies and this bone is from a tundra subspecies).

Corresponding distal view of the archaeological specimen. The specimen is root etched and eroded from being buried for roughly 1500 years; however, enough morphological features are visible to identify it.

 

The distal view of the 3D model of a caribou radial carpal (compare to above).

This specimen will undergo further comparison in the lab, but this quick analysis provides a good basis for identification. VZAP is an evolving database, which currently includes nearly two hundred species of mammals, birds, and fish.  You can discover more about VZAP, and test it for yourself, by visiting the website: it is free for researchers and the general public to use and explore.

We have been working hard over the past three days and we have finally reached the lower limits of the cultural deposit at AlDf-30. While the crew has been steadily troweling away at the final units, Gabe and I have been busy mapping the basal levels of the deposit and drawing the site profiles (records of the soil stratification in the deposit). As discussed earlier, we’ve been using the iDraw app to create many of the drawings and maps for the deposit.

By working on a graph paper-like background, which I described in an earlier post, you can create extremely accurate section profiles with iDraw. To draw each soil layer interface we use the pen tool and plot each data point across each level sequentially. The pen tool allows for curves to be created simply by holding and sliding the stylus on a plotted point, which permits the creation natural contours. Labeling the map only takes a few moments and complex colours, fills, and shapes can be easily added. The end result is a vector-based map created in the field which is near publishable quality. A few minutes of clean-up with any desktop illustration package and these maps can be inserted directly into a report or publication.

A screen capture of some of the profiles produced in the field with iDraw. For the complete profile drawings you’ll have to read Gabe Hrynick’s dissertation.

Our mapping on the iPads has resulted in a few observations. First, we have found that the Jot brand styli aren’t suited for fieldwork. Dust and debris often coat the screen protectors and this gets caught between the Jot’s plastic disc and the screen, resulting in some fairly severe scratches on our iPad screen covers. We have found that a (much cheaper) Pogo stylus with a foam tip is far superior; it is both more accurate and leaves no scratches even when the iPads are dusty. Second, we are happy to report that the iPads, with their protective cases, work very well in the rain. Water droplets don’t impede visibility and don’t appear to inhibit the capacitive touch screen in any way. While our protective cases are water resistant, in heavy downpours we put the iPads in plastic bags and simply draw through the plastic. This works so well that yesterday we mapped a significant portion of the AlDf-30 feature through a plastic bag.

Mapping with iPad and iDraw in the rain  (note the plastic bag). Archaeologists always have what they need to protect their iPads from the rain – artifact bags.

Now that AlDf-30 is finished, we will be moving on to other sites in the harbour. Just two more sites to test and the field season will be complete. In fact, this is the first time in the history of the project where we will have met all the goals of a specific season – I’ve had a good crew and we’ve had very lucky weather. Gabe in particular has had a great result for his thesis. We spent nearly four weeks carefully digging the house deposit and we have uncovered at least three superimposed structures, all of which he’ll interpret over the course of his dissertation.

Archaeology is often a slow, labour intensive, process; we have been digging at the house floor in the cranberry bog for three weeks now, and the video below shows how we spend a typical two hours. You will note that we often spend more time measuring, writing, and recording than we do moving dirt. Because archaeology is destructive, we have to be very meticulous in our documentation procedures – the site is destroyed in the archaeological process and we cannot go back if we miss anything. We are also putting more effort into the excavation of this dwelling than in a typical project by screening all sediments through 3mm mesh to increase recovery of small bones and artifacts, piece plotting all formal artifacts, and excavating and bagging all materials by 25 cm quadrants within our 1m x 1m grids. We have discovered that careful documentation of the position of all the artifacts can tell us much about how ancient Mi’kmaq organized their space inside wigwam-like dwellings.

The video below was recorded over two hours, between 8:45 AM and 10:45 AM, on July 26th. The video incorporates over 4000 individual photographs.

Despite all the tedium of measuring, recording, and mapping, we’ve been finding some interesting artifacts, particularly in the chipped stone assemblage.

Today Katherine recovered a stone projectile point similar in style to a point we found earlier in the excavations (see below). These are the only two points of this type that we have found in four years of excavation in Port Joli.

When a projectile point is broken in the past, the corresponding piece is often never found. Yesterday Natalie found the matching tip to a projectile point she recovered earlier in the dig (see post here). The tip of point was over a metre away from its base, but was found at a similar stratigraphic level.

As discussed in previous posts, the E’se’get Archaeology Project is designed as a community archaeology project, with significant input from Acadia First Nation and other stakeholders.  On Monday and Tuesday, with generous assistance from the Nova Scotia Department of Natural Resources, we hosted Mi’kmaw “Community Archaeology Days” in Thomas Raddall Provincial Park. The events consisted of a tour of the current archaeological excavations, followed by an opportunity to see the artifacts recovered to date, and finally a barbeque prepared by my crew and collaborators (who all did an amazing job).

Acadia First Nation members at the community event. The crew can be seen barbequing in the background.

Community members and park staff discuss the project.

Unlike a formal lecture, these events are a great opportunity to meet community members and discuss the project with them face to face. Often the conversations lead to their recounting oral histories heard from elders, or experiences of finding archaeological materials on their properties and/or journeys. Such interaction can lead to organic development of new research questions and strategies, as community members discuss the subjects that interest them about the past. This is the basis of community archaeology – directly involving the community in shaping new research designs and projects, while communicating the results of the archaeology as it is being discovered.

By: Gabe Hrynick

In his last post, Matt talked about using 123D Catch to generate three-dimensional images of archaeological excavations, and suggested that the software could be useful for recording archaeological features. A focus of E’se’get research since 2009 has been the identification and excavation of ancient Mi’kmaw dwelling features. These features can provide a myriad of information about Woodland period lifeways and social organization. However, because they are relatively large, they present some technical difficulties during excavation.

As discussed previously, we have encountered and exposed the remains of a wigwam-like house floor, which we have labelled Feature 1. Two of the ways archaeologists record features are by mapping and by photography, as Matt described in earlier posts. A challenge of photography, however, is to capture the necessary angles to document the floor properly. Natalie, who handles much of the project photography, took over 50 photos of the floor from various angles. This was a task made challenging by the frequently mottled lighting at the site. To get more angles, she even climbed a tree.

Using these photos and software from 123D Catch, we were able to produce this 3D model of the floor, which allows us to the view the floor from new angles we cannot see on site. We’ve already used this image when discussing the feature and strategizing in the evenings, and suspect that it will continue to be a valuable tool for visualizing the feature in our research and presentations.

I’m currently involved in a project with my colleague, Dr. Terrence Clark, to apply virtual reality technology to the Canadian Museum of Civilization’s exhibits. As part of this project we’ve been experimenting with the use of 123D Catch, a freeware product that produces highly realistic 3D models from ordinary digital photographs.

The following images show a test of this technology on the archaeological units that we excavated at AlDf-06 earlier in the week. I’m very impressed by this render; it displays the topography of the site extremely well, and I believe it holds great promise for documenting archaeological features in a more comprehensive manner.

Digital photo of the AlDf-6 excavation units, facing North.

Screen capture of the same excavation units created in 123D Catch.

Watch the movie below to take a virtual tour of the excavations at AlDf-06. You will notice the undulating surface of the units – this is the result of repeated ploughing of the subsoil (the natural soil surface before the site was inhabited).

 

 

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